Michele Mantovan

Monthly Archives: September 2016

Unity Third Person Camera

The third person camera The camera in a game is the eye that the player use to see inside the virtual world created for the game itself. There are tons of different types of camera, but the one we are going to analyze is the third person camera (TPC from now on) which allows to […]

From C++ to Python

  This post is more theoretic than usual and I will analyze briefly my experience on passing from C++ to Python and what I found interesting to notice when learning another programming language is needed.   Introduction After working with C++ for a while, I had to learn Python for the first time and use […]

Steady Drop – Log #6 – 2D Art

  This post on Steady Drop development is about the art process and choices I’ve made. Minimal style During the pre-production phase I wrote down all the possible styles I could develop for Steady Drop, and like I said in one of the first posts, I was thinking to give to my game a cartoonish-like […]