Michele Mantovan

Monthly Archives: February 2018

GGJ 2018 Post Mortem

Game jams are events in which the participants have to create a game in a certain amount of time. In the Global Game Jam (GGJ) this span of time is 48 hours and few weeks ago (the last weekend of January) there was the annual GGJ.  Once again I decided to participate to it in […]

Creating Circular Mastery

Project concept In the past few months I worked a lot with shaders in Unity which mainly uses Nvidia CG as its shader language and converts it for specific platforms. I have some shader skills with HLSL and GLSL but I started anyway studying this language and making mostly 2D shaders. I like 3D shaders […]