Michele Mantovan

Category Archives: Game Dev.

Blur effect shader

I’d like to share this post-process shader that I wrote to apply a simple blur effect on a video source on Panda3D engine. The related manager class (written in Python) adds more control and customizability to the shaders, but if you want, you could use just the plain GLSL shaders. Follow the link down below […]

Unity Texture2D Extension

Recently I had to work on Unity with Texture2D taken from a camera and for some reasons they came out flipped in strange ways. So, I had the need to rotate or flip the textures and I realized that Unity doesn’t have this function ready to use. This is Texture2DExtensions (source code). As the name […]

GGJ 2016 Post Mortem

I’m very pleased and honored to have taken part of this year Global Game Jam in Milan, one of the biggest jam site in the world. I’d like to thank all the participants for creating such an inspiring and creative environment and the organizers, as well, that made a really good job (especially Pier Luca […]