I’d like to share this post-process shader that I wrote to apply a simple blur effect on a video source on Panda3D engine. The related manager class (written in Python) adds more control and customizability to the shaders, but if you want, you could use just the plain GLSL shaders. Follow the link down below […]
Category Archives: Game Dev.
Recently I had to work on Unity with Texture2D taken from a camera and for some reasons they came out flipped in strange ways. So, I had the need to rotate or flip the textures and I realized that Unity doesn’t have this function ready to use. This is Texture2DExtensions (source code). As the name […]
Improvements In the last post (here) I forgot to mention that the inputs of the game are both the gyroscope and the touch screen: by holding the finger on the screen you can stop the gravity force. I have to make a short document with a more detailed description of the game. I will post […]
I’m very pleased and honored to have taken part of this year Global Game Jam in Milan, one of the biggest jam site in the world. I’d like to thank all the participants for creating such an inspiring and creative environment and the organizers, as well, that made a really good job (especially Pier Luca […]
This is the first post of Steady Drop dev log. I’m going to start this dev log maybe a little too late (my bad), but I’m going to do a recap. First of all, what is Steady Drop? Steady Drop is a 2D game about controlling the gravity by tilting your mobile device while your character […]