Michele Mantovan

Tag Archives: C++

Unity Isometric Camera

I like real time cameras subject so much that I already made a post on real time cameras (here) specifically on third person cameras. This time I will show you how I set up a simple isometric camera for a game prototype I made in Unity. The isometric camera Basically an isometric camera has an […]

Unity Third Person Camera

The third person camera The camera in a game is the eye that the player use to see inside the virtual world created for the game itself. There are tons of different types of camera, but the one we are going to analyze is the third person camera (TPC from now on) which allows to […]

From C++ to Python

  This post is more theoretic than usual and I will analyze briefly my experience on passing from C++ to Python and what I found interesting to notice when learning another programming language is needed.   Introduction After working with C++ for a while, I had to learn Python for the first time and use […]

Unity Texture2D Extension

Recently I had to work on Unity with Texture2D taken from a camera and for some reasons they came out flipped in strange ways. So, I had the need to rotate or flip the textures and I realized that Unity doesn’t have this function ready to use. This is Texture2DExtensions (source code). As the name […]

Custom Event System for Unity

The Unity built-in event system is good for simple stuff and basic message sending. But when it comes to sending complex data or deactivate listeners it doesn’t fit well for that. If you want a more customizable system you could use my event system: EventNotification I developed it (in C#) starting from the following class, […]