Michele Mantovan

Tag Archives: game design

GGJ 2018 Post Mortem

Game jams are events in which the participants have to create a game in a certain amount of time. In the Global Game Jam (GGJ) this span of time is 48 hours and few weeks ago (the last weekend of January) there was the annual GGJ.  Once again I decided to participate to it in […]

How to be a better game designer

  In this post I would like to give you some basic game design concepts to create better games and videogames. This are some of the notes and lesson I’ve learned watching talks and, more importantly, creating my own games. Coming from a programming background I tend to not give the proper importance to game […]

GGJ 2017 Post Mortem

Once again I’m going to describe and share my experience at the Global Game Jam in Milan, that was the world’s fourth site in terms of participants in this edition, even if in Italy there was almost 10 sites around the country. I have to renew my thanks to the organization crew of the event […]

LD36 Post Mortem

  With a little delay, I will write a short post-mortem for my first Ludum Dare I’ve ever done. Preparing for the jam I live in Italy and August is a “ghost month” since everyone are in vacation… After some unfortunate team searching I decided to partecipate to the compo (which lasts 48 hours) also […]

GGJ 2016 Post Mortem

I’m very pleased and honored to have taken part of this year Global Game Jam in Milan, one of the biggest jam site in the world. I’d like to thank all the participants for creating such an inspiring and creative environment and the organizers, as well, that made a really good job (especially Pier Luca […]