Michele Mantovan

Tag Archives: programming

Generative Art #1 – Processing

In the past few months I started to discover some new frameworks that, in some ways, combine science and visual art. For me, in this category, there all the code frameworks that have the purpose to create some kind of visual art and even tools that use a mathematical formulas to create illustrations or even […]

Creating Circular Mastery

Project concept In the past few months I worked a lot with shaders in Unity which mainly uses Nvidia CG as its shader language and converts it for specific platforms. I have some shader skills with HLSL and GLSL but I started anyway studying this language and making mostly 2D shaders. I like 3D shaders […]

From C++ to Python

  This post is more theoretic than usual and I will analyze briefly my experience on passing from C++ to Python and what I found interesting to notice when learning another programming language is needed.   Introduction After working with C++ for a while, I had to learn Python for the first time and use […]