Michele Mantovan

Tag Archives: tools

Blur effect shader

  I’d like to share this post-process shader that I wrote to apply a simple blur effect on a video source on Panda3D engine. The related manager class (written in Python) adds more control and customizability to the shaders, but if you want, you could use just the plain GLSL shaders. Follow the link down […]

Unity Texture2D Extension

  Recently I had to work on Unity with Texture2D taken from a camera and for some reasons they came out flipped in strange ways. So, I had the need to rotate or flip the textures and I realized that Unity doesn’t have this function ready to use. This is Texture2DExtensions (source code). As the […]

Custom Event System for Unity

The Unity built-in event system is good for simple stuff and basic message sending. But when it comes to sending complex data or deactivate listeners it doesn’t fit well for that. If you want a more customizable system you could use my event system: EventNotification I developed it (in C#) starting from the following class, […]