Michele Mantovan

Tag Archives: unity

Creating Circular Mastery

Project concept In the past few months I worked a lot with shaders in Unity which mainly uses Nvidia CG as its shader language and converts it for specific platforms. I have some shader skills with HLSL and GLSL but I started anyway studying this language and making mostly 2D shaders. I like 3D shaders […]

Unity Isometric Camera

I like real time cameras subject so much that I already made a post on real time cameras (here) specifically on third person cameras. This time I will show you how I set up a simple isometric camera for a game prototype I made in Unity. The isometric camera Basically an isometric camera has an […]

Unity Third Person Camera

The third person camera The camera in a game is the eye that the player use to see inside the virtual world created for the game itself. There are tons of different types of camera, but the one we are going to analyze is the third person camera (TPC from now on) which allows to […]

Steady Drop – Log #6 – 2D Art

  This post on Steady Drop development is about the art process and choices I’ve made. Minimal style During the pre-production phase I wrote down all the possible styles I could develop for Steady Drop, and like I said in one of the first posts, I was thinking to give to my game a cartoonish-like […]